
去中心化网络协议的交互式教程。
Solidity是一种静态类型、面向合约的高级语言,用于在以太坊区块链平台上实现智能合约。
Solidity是一种静态类型的OOP编程语言,旨在开发在以太坊虚拟机上运行的智能合约。智能合约是在点对点网络中执行的程序,没有人对执行拥有特殊权力,因此它们允许实现价值、所有权、投票和其他类型的逻辑的令牌。
部署合约时,您应该使用最新版本的Solidity。这是因为定期引入突破性更改以及新功能和错误修复。
下面是一个很简单的''Hello, World!"智能合约代码。
// SPDX-License-Identifier: MIT
pragma solidity >=0.6.0 <0.9.0;
contract HelloWorld {
function helloWorld() external pure returns (string memory) {
return "Hello, World!";
}
}
要开始使用Solidity,您可以使用基于浏览器的IDE Remix。以下是一些合同示例:
投票
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.7.0 <0.9.0;
/// @title Voting with delegation.
contract Ballot {
// This declares a new complex type which will
// be used for variables later.
// It will represent a single voter.
struct Voter {
uint weight; // weight is accumulated by delegation
bool voted; // if true, that person already voted
address delegate; // person delegated to
uint vote; // index of the voted proposal
}
// This is a type for a single proposal.
struct Proposal {
bytes32 name; // short name (up to 32 bytes)
uint voteCount; // number of accumulated votes
}
address public chairperson;
// This declares a state variable that
// stores a `Voter` struct for each possible address.
mapping(address => Voter) public voters;
// A dynamically-sized array of `Proposal` structs.
Proposal[] public proposals;
/// Create a new ballot to choose one of `proposalNames`.
constructor(bytes32[] memory proposalNames) {
chairperson = msg.sender;
voters[chairperson].weight = 1;
// For each of the provided proposal names,
// create a new proposal object and add it
// to the end of the array.
for (uint i = 0; i < proposalNames.length; i++) {
// `Proposal({...})` creates a temporary
// Proposal object and `proposals.push(...)`
// appends it to the end of `proposals`.
proposals.push(Proposal({
name: proposalNames[i],
voteCount: 0
}));
}
}
// Give `voter` the right to vote on this ballot.
// May only be called by `chairperson`.
function giveRightToVote(address voter) external {
// If the first argument of `require` evaluates
// to `false`, execution terminates and all
// changes to the state and to Ether balances
// are reverted.
// This used to consume all gas in old EVM versions, but
// not anymore.
// It is often a good idea to use `require` to check if
// functions are called correctly.
// As a second argument, you can also provide an
// explanation about what went wrong.
require(
msg.sender == chairperson,
"Only chairperson can give right to vote."
);
require(
!voters[voter].voted,
"The voter already voted."
);
require(voters[voter].weight == 0);
voters[voter].weight = 1;
}
/// Delegate your vote to the voter `to`.
function delegate(address to) external {
// assigns reference
Voter storage sender = voters[msg.sender];
require(!sender.voted, "You already voted.");
require(to != msg.sender, "Self-delegation is disallowed.");
// Forward the delegation as long as
// `to` also delegated.
// In general, such loops are very dangerous,
// because if they run too long, they might
// need more gas than is available in a block.
// In this case, the delegation will not be executed,
// but in other situations, such loops might
// cause a contract to get "stuck" completely.
while (voters[to].delegate != address(0)) {
to = voters[to].delegate;
// We found a loop in the delegation, not allowed.
require(to != msg.sender, "Found loop in delegation.");
}
// Since `sender` is a reference, this
// modifies `voters[msg.sender].voted`
sender.voted = true;
sender.delegate = to;
Voter storage delegate_ = voters[to];
if (delegate_.voted) {
// If the delegate already voted,
// directly add to the number of votes
proposals[delegate_.vote].voteCount += sender.weight;
} else {
// If the delegate did not vote yet,
// add to her weight.
delegate_.weight += sender.weight;
}
}
/// Give your vote (including votes delegated to you)
/// to proposal `proposals[proposal].name`.
function vote(uint proposal) external {
Voter storage sender = voters[msg.sender];
require(sender.weight != 0, "Has no right to vote");
require(!sender.voted, "Already voted.");
sender.voted = true;
sender.vote = proposal;
// If `proposal` is out of the range of the array,
// this will throw automatically and revert all
// changes.
proposals[proposal].voteCount += sender.weight;
}
/// @dev Computes the winning proposal taking all
/// previous votes into account.
function winningProposal() public view
returns (uint winningProposal_)
{
uint winningVoteCount = 0;
for (uint p = 0; p < proposals.length; p++) {
if (proposals[p].voteCount > winningVoteCount) {
winningVoteCount = proposals[p].voteCount;
winningProposal_ = p;
}
}
}
// Calls winningProposal() function to get the index
// of the winner contained in the proposals array and then
// returns the name of the winner
function winnerName() external view
returns (bytes32 winnerName_)
{
winnerName_ = proposals[winningProposal()].name;
}
}
盲拍
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.4;
contract SimpleAuction {
// Parameters of the auction. Times are either
// absolute unix timestamps (seconds since 1970-01-01)
// or time periods in seconds.
address payable public beneficiary;
uint public auctionEndTime;
// Current state of the auction.
address public highestBidder;
uint public highestBid;
// Allowed withdrawals of previous bids
mapping(address => uint) pendingReturns;
// Set to true at the end, disallows any change.
// By default initialized to `false`.
bool ended;
// Events that will be emitted on changes.
event HighestBidIncreased(address bidder, uint amount);
event AuctionEnded(address winner, uint amount);
// Errors that describe failures.
// The triple-slash comments are so-called natspec
// comments. They will be shown when the user
// is asked to confirm a transaction or
// when an error is displayed.
/// The auction has already ended.
error AuctionAlreadyEnded();
/// There is already a higher or equal bid.
error BidNotHighEnough(uint highestBid);
/// The auction has not ended yet.
error AuctionNotYetEnded();
/// The function auctionEnd has already been called.
error AuctionEndAlreadyCalled();
/// Create a simple auction with `biddingTime`
/// seconds bidding time on behalf of the
/// beneficiary address `beneficiaryAddress`.
constructor(
uint biddingTime,
address payable beneficiaryAddress
) {
beneficiary = beneficiaryAddress;
auctionEndTime = block.timestamp + biddingTime;
}
/// Bid on the auction with the value sent
/// together with this transaction.
/// The value will only be refunded if the
/// auction is not won.
function bid() external payable {
// No arguments are necessary, all
// information is already part of
// the transaction. The keyword payable
// is required for the function to
// be able to receive Ether.
// Revert the call if the bidding
// period is over.
if (block.timestamp > auctionEndTime)
revert AuctionAlreadyEnded();
// If the bid is not higher, send the
// money back (the revert statement
// will revert all changes in this
// function execution including
// it having received the money).
if (msg.value <= highestBid)
revert BidNotHighEnough(highestBid);
if (highestBid != 0) {
// Sending back the money by simply using
// highestBidder.send(highestBid) is a security risk
// because it could execute an untrusted contract.
// It is always safer to let the recipients
// withdraw their money themselves.
pendingReturns[highestBidder] += highestBid;
}
highestBidder = msg.sender;
highestBid = msg.value;
emit HighestBidIncreased(msg.sender, msg.value);
}
/// Withdraw a bid that was overbid.
function withdraw() external returns (bool) {
uint amount = pendingReturns[msg.sender];
if (amount > 0) {
// It is important to set this to zero because the recipient
// can call this function again as part of the receiving call
// before `send` returns.
pendingReturns[msg.sender] = 0;
if (!payable(msg.sender).send(amount)) {
// No need to call throw here, just reset the amount owing
pendingReturns[msg.sender] = amount;
return false;
}
}
return true;
}
/// End the auction and send the highest bid
/// to the beneficiary.
function auctionEnd() external {
// It is a good guideline to structure functions that interact
// with other contracts (i.e. they call functions or send Ether)
// into three phases:
// 1. checking conditions
// 2. performing actions (potentially changing conditions)
// 3. interacting with other contracts
// If these phases are mixed up, the other contract could call
// back into the current contract and modify the state or cause
// effects (ether payout) to be performed multiple times.
// If functions called internally include interaction with external
// contracts, they also have to be considered interaction with
// external contracts.
// 1. Conditions
if (block.timestamp < auctionEndTime)
revert AuctionNotYetEnded();
if (ended)
revert AuctionEndAlreadyCalled();
// 2. Effects
ended = true;
emit AuctionEnded(highestBidder, highestBid);
// 3. Interaction
beneficiary.transfer(highestBid);
}
}
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